Some of the most useful lessons in game development are learned by being part of a team.
I enjoy sharing practical production experience with people finding their way into the games industry.
I’m open to working with colleges and game-design programmes through guest lectures, workshops and student mentoring. Topics can include taking an idea towards a prototype, planning a vertical slice, working across disciplines and navigating the realities of production.
I can also contribute to student project reviews and conversations with aspiring producers, drawing on experience from real game teams and releases.
Speaker and panel participant at IGDC in 2025 and 2026, sharing perspectives on game production and decision-making.
For speaking, workshops, mentoring or an industry conversation, get in touch.